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PRO OC 2019 Round 1


Leeghoofd

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- No limitations on processor speed.

- Both Retail and ES hardware are allowed, however no server hardware, ASrock and no LGA 3467 setups

- Single processor sockets only!!

- PRO OC round 1 will focus on 2D only, The next round same CPU specs but with GPU limitation and 3D only. Round 3 will be a mix of 2D & 3D

 

Current stages: 

  • Cinebench Extreme
  • Superpi 32M
  • Geekbench 4 multicore
  • Memory maximum frequency

 

Start date 15/02/2019 at 12:00 CET -- Closing date 15/04/2019 12:00

 

Verification screenshot includes:

  • Full res desktop screenie, no clipping allowed!!!
  • The Taskbar remains fully visible, including the iwndows time
  • For maximum memory frequency, memory: only CPU-Z memory tab required on the competition background. And a validation link ofc
  • For the other stages: CPU-Z for CPU, memory and mainboard tab are required
Edited by Leeghoofd
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3 hours ago, Splave said:

Any ideas for extreme r15. There is no way to avoid covering the render. This is at 1920x1080

 

we have to double the screenies than, one full screen with the score and rendered scene, add a 2nd with required CPUz and the CB screen bit moved to the right..

CBEX1.jpg

CBEX2.jpg

Edited by Leeghoofd
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11 hours ago, Leeghoofd said:

we have to double the screenies than, one full screen with the score and rendered scene, add a 2nd with required CPUz and the CB screen bit moved to the right..

CBEX1.jpg

CBEX2.jpg

rendered scene is not full. we had a discussion on our forums  and full image can be fit only in 2k resolution. for cpu-z tabs little space is needed. so 2715*1527 fits evrything comfortably. now i am using 2880*1620.

all new nvidia cards starting from gtx 970 onwards  support it.(DSR) and all amd cards starting from r7 260 series.(VSR).

most subs (almost 70% )should go either because image blocked or rendered image not full. how about having a rule, what to be accepted.

another way is just to ignore everything since it's beta bench.......

 

155.png

Edited by ksateaaa23
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