That's why I want some clarification, just because it took the GPU and not the CPU doesn't mean the filter is correct. It appeared you were having issues right from the beginning. If you check the 3Dmark tests it specifies GPUs in the limitations, I think they would do the same for GPUPI if it was intended to be run on a GPU. Seems counterproductive since the Division is for Ryzen CPU, not video cards.