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SoF

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Posts posted by SoF

  1. Tesselation has different levels, so trying to spot a 'tuned' one would turn into a complete witchhunt.

     

    You might find it weak, but for the people who have to moderate the results it's a big issue.

     

    Totally right - imo there was no way for hwbot to ban "tesslation tweak" except inhuman workload...

     

    ...if you feel different, just spent 2500€ / month to hwbot to pay a "full-time-result-moderator"...they might think about it then.

     

    "where there is a will, there is a way"

  2. After the "A0-fiasco" it is a legit point to speak about the ban of some certain ES that tend to yield way better MHZ than any other CPU.

     

    On Ivy it might be "under testing" for now but if it shows to be the same - I am seriously thinking about ruling out certain ES steppings for points at all...

     

    ...at some point people should be "pro-enough" to enter their scores on unavailable hardware without points...

     

     

    ...just my 2 penny...

  3. 2k boost in 06 was noted single 580 @ stock on 2600k @ 4.6ghz. i dont see why we dont see more benchmarks with it to get a ball park of what it can do.

     

    as for should it be allowed or disallowed? meh, disallow it. it degrades image quality (lod blah blah blah) but seriously, watch the screen sometime.

     

    very interesting info!

    it seems like benching will continue without MVP - it just keeps things more simple...it's already complicated enough.

     

    @rbuass relax, I highly doubt a software from Lucid will ever make it into the world of overclocking...they will always fail after a look into how (good) it works...

  4. do you know what Z-Culling is, fully rendered frames i think you are mistaken, as nvidia has already done away with such things. DUH :) lol. but seriously its Z-Culling on a larger scale.

     

    Z-Culling only removes rendering objects which are covered by ANOTHER rendering object.

    The primary object (e.g. a stone) will always be there, just maybe a butterfly behind that stone wouldn't be rendered anymore.

     

    It is a very practical technique which only optimizes ("tweaks") the rendering process. thus way different from MVP imo.

     

    @christian I know, you told me on cebit :P

  5. Actually the graph should be like this:

    F

    |

    |

    |_________S

     

    not

     

    FPS

    |

    |

    |

    |__________S

     

    because doing like you did its: FPSPS :D

     

    You need to find the last mistake in everything, don't you?!

    keep your "signature-collection" updated" ;)

    oh and here is my "the small-printed" safety-guard :P

     

    PS: WHILE FPS ALWAYS STANDS FOR COMPLETELY / FULLY RENDERED FRAMES, WHICH INDICATES TRUE PERFORMANCE OF A GPU IN 3D

     

    love you anyway :P

     

    I can't live without you too :o

     

    Yeah, the math is off. It's never funny when the math is off.

     

    I bet richie will agree :cool:

     

    Maybe we can find a way to calculate total frames skipped, then we can add a new category and award WR's for most frames skipped per 3D bench.

     

    You don't wanna challenge me in skipping FPS with 03 blackscreen bug - maybe Andre has some backups in that category on very old hdd :D

  6. What every overclocker, bencher and gamer is used to be...

     

    mvp1.png

     

    What (lucid) marketing says...

     

    mvp2.png

     

    What FM says...

     

    mvp3.png

     

    What gamers expect...

     

    mvp4.png

     

    What hwbot says...

     

    mvp5.png

     

    What I (and est. 99.9% users currently) know actually...

     

    mvp6.png

     

    What I speculate on hwbot...

     

    mvp7.png

     

    PS: WHILE FPS ALWAYS STANDS FOR COMPLETELY / FULLY RENDERED FRAMES, WHICH INDICATES TRUE PERFORMANCE OF A GPU IN 3D

     

    Insert opinion here:

     

    mvpblank.png

     

    regards

    SoF

  7. So it isn't - 1+0+1+1+0 for 5 frames,

    it would be 1+0.2+0.6+0.5+0.1

     

    interstesting - but I highly doubt it is that way because you can't simply split and "re-puzzle" an image that fast considering the boosts of mvp.

    if that would be so easy mvp would work better on 2 dedicated gpus.

    one GPU to render actual image, one to decide for the parts that don't need to be recalculated.

     

    The way it makes things CPU-related in 03 gives me a headache to understand...

     

    Currently there is one main issue to me: 1 card air + MVP = WR 03 = benchmark useless :confused:

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