Mrmouse Posted February 24, 2022 Posted February 24, 2022 (edited) Pahaha! Edited February 26, 2022 by mrmouse Quote
TerraRaptor Posted February 26, 2022 Posted February 26, 2022 Exploiting artefacts/bugs is not allowed. Score should be removed. Quote
Kansai Posted February 26, 2022 Posted February 26, 2022 Can you confirm that because I said I had artifact means nobody else have artifacts ? Quote
Kansai Posted February 26, 2022 Posted February 26, 2022 Discusing with my friends about it, I understand the difference between the two benchs is the proof that the first one was bugged, even if it's consistent, I can reproduce it any time. Now I also know that it's easy to gain a lot with it, even if the difference is less obvious. Know where is the limit, is <1fps allowed ? 0.5fps ? Where is it considered as a bug run ? Quote
Kansai Posted February 26, 2022 Posted February 26, 2022 (edited) Did I just ruined Vantage because I post a comment about how it went ? I just posted the comment to let people do the same and improve there scores... For me it was fun to do, come on 3D benching without artefacts .... Edited February 26, 2022 by Kansai Quote
TerraRaptor Posted February 26, 2022 Posted February 26, 2022 Usually, gt tests scale quite the same percentage. So, as an example, if all people get gt1 as 1fps and gt2 as 2fps (so gt 2 is x2 faster) and you get your gt1 as 1fps (like all people do) and gt2 as 3fps (so x1.5 times faster than others and x3 times faster than your gt1) that simple math will expose a bugged run with gt2. Overclocking usually gains same or similar performance gains - for above example, 1.1fps and 2.2fps (+10%) is expected score, and if you get 1.1fps and 2.6fps (so +10% for gt1 and +30% for gt2) then you should revalidate your score. Don't think you've explored something very new. So called black screen runs are known for decades. You should use common sense first of all. If image is deadly corrupted to bring you extra fps then rebench. Artefacts itself are still okay and may happen even with stock clocks sometimes but not when it breaks the scene completely. Quote
Kansai Posted February 26, 2022 Posted February 26, 2022 Ok I spent the evening reproducing the bug, It's quite easy to do with my settings, and I have everything recorded on video. On my GPU a non-bugged GT1 make GT1 fps lower than GT2... everything above was because of bugged texture / black textures, I have videos. 1 Quote
Kansai Posted February 27, 2022 Posted February 27, 2022 (edited) Please share you point of view regarding what should be tolerated or not regarding the ratio GT1 / GT2, in this video you can see that I only have a positive ratio when GT1 is bugged. PS : Sorry again for the watermark .... Edited February 27, 2022 by Kansai Quote
Crew Leeghoofd Posted February 27, 2022 Crew Posted February 27, 2022 Normally with Vantage GT1 is higher than GT2... unless the CPU takes over completely with eg high modern cards, we see an opposite effect. like Terraraptor mentioned a 10-15% margin is acceptable, but once you surpass 20% or even 30% GT difference, you should be aware the benchmark is no longer being rendered correctly and the output is bugged by you, the end user.... Quote
Kansai Posted February 27, 2022 Posted February 27, 2022 Alright, just be aware that in my case, 10% margin is already "bugged", everything is about to keep the vram in the right spot to be in the legal margin. And just to avoid people thinking I'm guilty of cheating, This happened with multiple drivers, only on W7, only when the memory is at the limit. I was just pushing without thinking is could be bugged, because it was consistent. Now I'm aware, and hopefully nobody will accidentaly exceede 15% ratio ... Quote
TerraRaptor Posted February 27, 2022 Posted February 27, 2022 With earlier generations of nvidia, bugs like this heavily depend on vram manufacturer. With 7300/7600gs the most buggy were samsung chips while hynix tend to freeze system completely. Quote
Crew Leeghoofd Posted February 27, 2022 Crew Posted February 27, 2022 Comon sense prevails, if you push Mems 10mhz more and you see 11fps peak iso of the usual 5 to 6 you should know what time it is... doesn't matter if you can replicate it 10 times 1 Quote
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