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havli

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Posts posted by havli

  1. Not that it matters for me... but this seems like very lazy fix. Converting the old input format to the new one is very basic math and easy implementation - 10 lines of source code at most. And if users need to convert score to seconds by themselves.... a good way to make them leave.

  2. I have new rig for benchmarking old GPUs. i7 8700K @ 5.4 GHz, ASRock Z370 Extreme4 and 2x8 GB DDR4 4100.

    Now the problem is, I can't get proper 3DM01 scores with this system. Few years ago I had 7700K with Maximus VIII Ranger and the system was somewhat faster despite lower CPU clock and much slower memory. As far as I can tell, the drivers and settings are the same now like I had back in 2017. The winXP install is different, but that canť make the difference or can it? All the CPU limited tests (especially CH, DH, LH) are slower on Z370.

    So for instance these scores.

     

    https://hwbot.org/submission/3527475_havli_3dmark2001_se_radeon_hd_5850_137805_marks  https://hwbot.org/submission/4940810_havli_3dmark2001_se_radeon_hd_5870_134006_marks

      https://hwbot.org/submission/3525093_havli_3dmark2001_se_geforce_gtx_760_(256bit)_142921_marks https://hwbot.org/submission/4938985_havli_3dmark2001_se_geforce_gtx_660_oem_133059_marks

     

    All other legacy benchmarks perform better on the 8700k (as expected), but not 01. Is there something I am missing, or simply some boards are for some reason slower and nothing can be done?

    Thanks for any tips.

  3. Javaw.exe is just the benchmark GUI, this one should be left as it is. It has no effect on the performance. When you launch the benchmark run with overkill enabled, then 2 or more instances of the x265 encoder will show up in the device manager and these should have the selected priority set.

    When running overkill with high(er) priority, the Windows scheduller might assing more system resources to one instance and less to the other - which results in one instance running faster and the other slower. If the score varies too much, then final score won't be valid.

    • Thanks 1
  4. 2 hours ago, marco.is.not.80 said:

    If that was actually true then Intel would advertise the 9900k with a base clock of 4.8. It doesn't. Furthermore, a turbo multiplier as used by the majority of the world outside of overclocking is a temporary boost in speed and not uniform across all cores. In fact, out the box 4.8 is only guaranteed by Intel on 4 of the cores with the other cores either clocking down or up. So what are you talking about?

    I don't care what Intel advertise. The important part how the CPU actually runs. And unless your heatsink fall off or something... it will never run at base clock. See here https://www.techpowerup.com/review/intel-core-i9-9900k/17.html

    Always at 4.4 GHz or more. And depending on the board and bios settings, it might even run 4.8 all-core (with TDP of 200W).

    Yeah, 50% OC is possible on 9900k - but only with LN2 at >7 GHz. ?

    • Sad 1
  5. I think it is not that difficult or expensive to get dice pot. But buying the dice itself is rather expensive - last time it cost me $40 for 10 kg. Also it takes a lot of effort to get decent subzero score in general. Most likely because of that not many people are willing to do that... And while water cooling for example is much easier to run, unless you have really golden CPU/GPU you won't get competitive score anyway.

  6. You mean the elapsed and remaining time?

    image.png.36d899e80a8d9946ad1f011df6c40b3e.png

    Elapsed time is measured directly by the wrapper, using Java nanoTime() function. And remaining time is prediction based on the amount of frames finished and actual framerate.

    The x265 encoder executable also measures time (internally, but reports it as fps). However this is the "wall clock time"... so less accurate and vulnerable to system time manipulation. In earlier versions of the benchmark, the score was taken directly from the encoder. But after some cheated scores were discovered I changed the time measuring to use nanoTime() and calculate the fps myself.

     

  7. @_mat_

    At this time I have no plans for future x265 development... Other than perhaps reuploading updated package with recent cpu-z version once in a while, like I did this year after Ryzen 3000 launch. The main executable is more than 1.5 years old and considering I see barely any problems or complains... it means either people don't care ? or everything works reasonably well.

    If you wish to integrate x265 into BenchMate using the DLL injection method, I have no objections. ? However doing new version with native BenchMate integration seems like to much work, especially with testing and validation (which I always did with each x265 version) on many different platforms, even the obscure ones and on each of them multiple OS. That is much effort and time which I don't want to spend this way.

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