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Trying to get into 3d... can someone point me in the right direction re. efficiency/tweaks?


nnimrod

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I'm starting with nvidia 7 series, and 3DMark06, currently on XP x64. Changing LOD/mipmap bias in rivatuner doesn't seem to do anything...

 

Kinda getting the feeling that efficiency doesn't matter as much in 3d as it does in, say, 32m, because you can just use a current gen CPU. I still need to get at least the basics for efficiency tho. Any good forum threads? I wasn't able to turn hardly anything up via google.

 

thx

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Have you explored the shader clock \ delta clock \ integer overflow bios mod to see if the secondary clock is holding back the core?

Also, I think that LOD should work fine - did you try in 03 or 05? There's a trick to getting it working with 06 on some cards.

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6 hours ago, Noxinite said:

Have you explored the shader clock \ delta clock \ integer overflow bios mod to see if the secondary clock is holding back the core?

Also, I think that LOD should work fine - did you try in 03 or 05? There's a trick to getting it working with 06 on some cards.

I have no idea re. the first thing. I tried it in 05, and if there's an effect, it's within margin of error.

stock clocks 3D05
       
0 1261 1258 Best half average Best half range
1 1261 1258 1262.4 4.0
2 1263 1259    
3 1261 1259    
4 1259 1260    
5 1258 1261    
6 1265 1261    
7 1261 1261    
8 1261 1261    
9 1260 1261    
10 1263 1261    
11 1258 1261    
12 1261 1263    
13 1261 1263    
14 1264 1264    
15 1259 1265    

 

First run with LOD +1.5 was 1259, inside margin of error. Not sure if you need it to be a small amount, or almost the whole slider, and whether the effect is going to be very small, or multiple percentage points. Is this the right way to set LOD bias? https://drive.google.com/file/d/1enyxWK1r0gXmStYlHrZHxG31DqIPODSp/view?usp=share_linkusp=share_link https://drive.google.com/file/d/1ev8hNfM8vhhVbziuidMrrqNRhPM412JE/view?usp=share_link 

20230526_214420.png

Edited by nnimrod
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Geforce 7xxx prefer +15 lod through the whole series of 3dmark except nature of 01 (needs adjusting somewhere in +3-5 range).

Riva will be able to correctly adjust lod with drivers up to 197.45 (maybe up to some early 25x.xx). Younger drivers are better tweaked with inspector.

Edited by TerraRaptor
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On 5/27/2023 at 3:54 AM, nnimrod said:

I have no idea re. the first thing.

~ SNIP ~

Hmm, I can't actually find a link to a guide for this and it has been a while since I've done it myself.

Here's a thread that I found on a quick search discussing it: https://forums.guru3d.com/threads/im-thinking-to-write-my-7800gs-bios-again-should-i-enable-delta-clock.181785/

I believe that the delta clock register accepts 0-255, and at >127 an integer overflow occurs and the delta clock becomes negative (IIRC).

Edited by Noxinite
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On 5/27/2023 at 1:25 AM, TerraRaptor said:

Geforce 7xxx prefer +15 lod through the whole series of 3dmark except nature of 01 (needs adjusting somewhere in +3-5 range).

Riva will be able to correctly adjust lod with drivers up to 197.45 (maybe up to some early 25x.xx). Younger drivers are better tweaked with inspector.

Rivatuner shows me a range of +/- 3.0, does the program you're using have a different range for LOD values? I've been using older drivers, at latest 169.21.

 

I thought perhaps the 101.09 driver that I was using might be the reason why LOD adjustments weren't doing anything, so I tried 169.21. The LOD adjustments are immediately obvious, because the picture is blurry, including loading screens. However the score is no different. In 101.09 the LOD adjustments didn't visibly change the picture at all.

169.21 Control raw sorted    
0 1300 1294 Best half average Best half range
1 1297 1295 1298.0 3.0
2 1295 1295    
3 1297 1296    
4 1297 1296    
5 1299 1296    
6 1297 1296    
7 1296 1297    
8 1296 1297    
9 1299 1297    
10 1295 1297    
11 1297 1297    
12 1294 1298    
13 1298 1299    
14 1296 1299    
15 1296 1300    

Clamp negative LOD bias, and +1.5
       
0 1297 1295 Best half average Best half range
1 1299 1296 1298.6 1.0
2 1296 1296    
3 1297 1296    
4 1296 1297    
5 1299 1297    
6 1299 1297    
7 1295 1297    
8 1296 1298    
9 1298 1298    
10 1298 1298    
11 1297 1299    
12 1299 1299    
13 1297 1299    
14 1298 1299    
15 1299 1299    

Then I tried checking the "Color mipmaps" option in 3DMar05 settings, as well as setting LOD bias to +2.5 in Rivatuner, and that resulted in a significant improvement in score, but the benchmark is rendered not sampling the color textures, but solid colors representing the LOD mipmaps or something. Is that tweak allowed?

 

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