Posted March 21, 201213 yr What every overclocker, bencher and gamer is used to be... What (lucid) marketing says... What FM says... What gamers expect... What hwbot says... What I (and est. 99.9% users currently) know actually... What I speculate on hwbot... PS: WHILE FPS ALWAYS STANDS FOR COMPLETELY / FULLY RENDERED FRAMES, WHICH INDICATES TRUE PERFORMANCE OF A GPU IN 3D Insert opinion here: regards SoF Edited March 22, 201213 yr by SoF
March 21, 201213 yr Actually the graph should be like this: F | | |_________S not FPS | | | |__________S because doing like you did its: FPSPS love you anyway
March 21, 201213 yr Maybe we can find a way to calculate total frames skipped, then we can add a new category and award WR's for most frames skipped per 3D bench.
March 21, 201213 yr Author Actually the graph should be like this:F | | |_________S not FPS | | | |__________S because doing like you did its: FPSPS You need to find the last mistake in everything, don't you?! keep your "signature-collection" updated" oh and here is my "the small-printed" safety-guard PS: WHILE FPS ALWAYS STANDS FOR COMPLETELY / FULLY RENDERED FRAMES, WHICH INDICATES TRUE PERFORMANCE OF A GPU IN 3D love you anyway I can't live without you too Yeah, the math is off. It's never funny when the math is off. I bet richie will agree Maybe we can find a way to calculate total frames skipped, then we can add a new category and award WR's for most frames skipped per 3D bench. You don't wanna challenge me in skipping FPS with 03 blackscreen bug - maybe Andre has some backups in that category on very old hdd Edited March 21, 201213 yr by SoF
March 21, 201213 yr keep your "signature-collection" updated" You know I have all yours in a .txt file ? :ws:
March 22, 201213 yr do you know what Z-Culling is, fully rendered frames i think you are mistaken, as nvidia has already done away with such things. DUH lol. but seriously its Z-Culling on a larger scale.
March 22, 201213 yr Author do you know what Z-Culling is, fully rendered frames i think you are mistaken, as nvidia has already done away with such things. DUH lol. but seriously its Z-Culling on a larger scale. Z-Culling only removes rendering objects which are covered by ANOTHER rendering object. The primary object (e.g. a stone) will always be there, just maybe a butterfly behind that stone wouldn't be rendered anymore. It is a very practical technique which only optimizes ("tweaks") the rendering process. thus way different from MVP imo. @christian I know, you told me on cebit
March 22, 201213 yr Sounds alot like MVP to my ears - the basic idea is that some stuff that is supposed to be rendered isn't, because it's not necessary to render that part to produce the frame.
March 23, 201213 yr indeed sounds same to me too, just on a larger more expanded scale. if there is no visible picture quality degradation i see no issues with it. I think MVp goes off the pretense that monitors don't refresh faster than 120fps at most, and 60fps at normal, and you can't even see that much anyways. it goes of practical observations.
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