September 2, 201212 yr Interesting comp, i just have a gigabyte SOC 560ti and a hd7950, lets see what they can do, this will be a good challenge to learn about 3d01 Best regards from venezuela
September 5, 201212 yr good score aris! if you look at my screen shot, the gpu freq is where nature cap is at. it will save you some time
September 5, 201212 yr don't have a GPU to do anything lol gonna stop my chemistry department and see if i can get some LN2
September 11, 201212 yr Author Great going so far guys, keep at it! Remember, the more you submit, the more entries into the lucky draw!
September 13, 201212 yr one question....You must use the processor less that 5000mhz or this limitation is only for 3dmark 01?!
September 13, 201212 yr its just the limitation for 3dmark01. for the 32m stage, you can use whatever frequency you want.
September 15, 201212 yr What i cant understand is whats stoping people from using software to go over 5.0 then change it back to 5.0 when taking ss?now before you say"yo dumbass cowgut we will know if you go higher by sub tests" really you think you can? And other thing is.. can you go 4.5 for say nature just to make it easy not to go over limit you bring it up with software for rest is legal to do that right,since it is 5.0 max but nothing saying you cant lower cpu clock for nature?
September 15, 201212 yr what is stopping people is integrity.... that and "expected" results. if you go over 5.0 its fairly easy to spot. as far as downclocking for nature... its best to do on the GPU.
September 15, 201212 yr I would hope so,but its not that easy to spot. anyway great score you got up zen
September 15, 201212 yr Processor speed is limited to 5000.00 MHz.One could understand that 5000.00 is the only option and submissions with 4999.99 or 5000.01 will not be accepted.
September 18, 201212 yr Author lucky draw chance is going to be pretty good, 1/15 so far right.......
September 26, 201212 yr well just a few more days now guys, good luck hope the best. I'll be going home with some LN2 this weekend
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