Massman Posted November 11, 2011 Share Posted November 11, 2011 As mentioned earlier in this subforum, we have been looking at the feedback we received from the transition to HWBOT R4 and the changes it brought to the point algoritm. We're currently in the process of finetuning the boints and will introduce all changes in one big package which will be included in either R4.2.4 (due 19/11) or R4.3 (due 01/12). FYI - next to the updates mentioned below, we will also implement a fix for the existing problems with the Global Team Powerpoints as described here. The fix is currently planned for R4.3, but the development is R4.2.4 is going so incredibly smooth that we are considering moving the fix to the current development sprint. If we can't include the GTP fix in R4.2.4, we will postpone the fixes described below and package them in R4.3. Just a matter of keeping things coherent. Changes: Currently, we have installed two updates to the member hwboints algoritm for global rankings: 1) participation weight based on 12-month period instead of 6 months 2) introduce min_participation constant Background information: The current hwboint algoritm used for calculating the points awarded to global member rankings is, just like the very first hwboint revision, mainly based around the amount of competition there is within the ranking. In Rev4, we introduced a time limitation to calculated the level of competition within one ranking. From Rev4, competitivity is determined by the amount of different users who have submitted to a certain global ranking over the past 6 months. Based on feedback such as "I'm losing points in Wprime if I submit more results", we found out that a six month period is quite short. We also found that the drop in points is quite big if, for some reason, a benchmark is suddenly not so popular anymore. Extreme scenarios can be found in Wprime where the global points for #1 position dropped from 133p (without 6-month period) to 13,1p (with 6 month period). To resolve this situation we've prolonged the period for calculating the level of competition in a specific ranking as well as introduced a minimum participation level for every global ranking. Practical consequences: Most importantly, practically this means that pretty much everyone is gaining points. Hooray! On a more serious note, these two updates do have some interesting consequences. For one, in case a benchmark is no longer popular, the points will drop at a much lower speed than they did now. Secondly, this also means that every global ranking has a minimum amount of points. For every #1 global rank, you will now receive a minimum of 59,8 points. This is quite interesting for: - people who frequently run 3/4-way setups, but not subzero - for enthusiast league members who score top scores in overall benchmark rankings - 1xCPU multi-threaded CPU applications (where competitivity drops due to lack of newly released single core cpus) - unpopular but challenging benchmarks (eg: pcmark) In general, you can just think about this update as a guarantee that a global #1 will always receive a minimum of 59.8p. I also want to stress again that these fixes only affect the points awarded in global member rankings and that the formula for calculating the league ranking is not affected. In other words: the game is completely the same, only a few more ways to be competitive. Test environment: This weekend, we'll updated our test server environment with a new dump from the result database and open it up for you to check it out and see your rank. For now, here are just some examples. Some examples: - Booj' 3xGPU Heaven DX11: 5.1p -> 59.8p - Ananerbe's 1xCPU Wprime 1024M record: 11.0p -> 59.8p - **DP**'s 3xGPU Vantage record: 8.1p -> 59.8p - Nacho_arroyo's 6xCPU Wprime1024M record: 9.6p -> 59.8p - Moonman's 3xGPU 3DMark01 record: 6.3p -> 59.8p Example of the updated leagues. Note: this is using an outdated dump of the production database. It's very likely that your latest submissions are not taken into account yet. Quote Link to comment Share on other sites More sharing options...
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