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TerraRaptor

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Everything posted by TerraRaptor

  1. Yep, pretty nice cpu. Looks like AMD did a great job of optimising silicon of Spitfire - early cpu steppings clock way worse than later ones, so that durons with later manufacturing dates will do 1.2-1.3GHz air while it's not possible with earlier cpus even at SS. These cpus are also affected by fsbwall - unlocking multi to go higher fsb, though easy to do by L1 mod, won't always bring benefits as one will hit into fsbwall rather into core limit (this exact cpu will do 1.27ghz air with x8 multi and won't do 1.0ghz with x5 multi).
  2. 1.92.2 x32 works fine for me with nf7-s, a7n8x-e, an35n. Most probably it is not socket issue alone but a combo of OS and socket. PS. Great attitude, running test for 80 minutes for team cup means a lot about your dedication to your team.
  3. SSDs i use for benchmarking are 60GB and I won't be able to install any modern game (>100GB size) to bench:) PS. There is also a problem with game versions - usually bug/performance fixes during the lifespan of the game affect performance a lot. It is completely different to 3DMark benchmarks in that aspect. Take EVE online as an example - it is still EVE after 17 years yet very different game if you compare 2003 vs 2020 (or 2022?).
  4. Yep, digitalbath sent me that link some time ago, thanks guys. The reason I questioned it was vtt level mismatch (50% default) used here. Will test that mod too soon (though smd soldering was always a challenge).
  5. 1% is still too much. Do you? I'm quite sure you won't catch me if I start cheating. I'm nowhere close to be hardcore gamer yet I was playing Asphalt8 for a couple of years - rankings in one of the most popular games were full of cheaters. Even online events had lots of those. I think that most AAA titles with online functionality (so that they offer human vs human competition) also implement quite serious protection against cheating - auto aim, trainers etc and still they have a lot of such issues. And those protections also make things more complex for usual gamers, so why hwbot shouldn't implement the same protection for its 15y heritage?
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